Depth Spelunking Envy Guide — The Sin of Envy (Floors 20–24)
Beat The Sin of Envy in Depth Spelunking: plant tasks on Envy's Coliseum, tangle warnings after half progress, spears and Leeching Roses. v0.7.0b.
FAQ
On which floors does Envy appear?
What is the tangle warning in v0.7.0b?
Can you walk through Envy?
What reward ties to Envy long-term?
Envy is the mandatory sin boss of the early-deep band: you will see exactly one run between floors 20–24 on Envy’s Coliseum. The floor replaces normal task consoles with ten destructible plants, then asks you to dodge spears in a foggy arena. This is a how to survive sheet for v0.7.0b, including the new tangle warning—not a lore wiki dump.
How do you beat Envy in Depth Spelunking?
Short answer: Pick a checkspot with pillar cover, destroy plants in short bursts, then hide before Envy walks to your last completed task. Break Leeching Roses on the ground so vines cannot freeze you during a spear volley. After five plants (half), treat every movement as timed because v0.7.0b adds a 3-second telegraph before tangle grabs.
| Topic | Known behavior |
|---|---|
| Floor band | 20–24, once per run |
| Map | Envy’s Coliseum |
| Objective | 10 plants instead of default tasks |
| Ranged | Spear ~50 damage, knockback, stun |
| Melee | Instant kill |
| Traps | Leeching Roses spread over time |
| Stealth tools | Invisibility can walk through Envy |
| v0.7.0b | 3s tangle warn after half tasks; unique completion checks |
Cross-read patch notes 0.7 and traumas explained if chip damage stacks.
How does Envy find you?
Envy investigates locations where plants were destroyed. The moment you finish a plant minigame, assume Envy paths toward that tile within a few seconds. Low priority shrinks detection comfort, but the arena is wide—geometry matters more than stats.
Community wiki notes (not DevForum numbers) suggest that walk speed without buffs can sometimes beat Envy’s slow walk but not her run—after the halfway mark, do not sprint in open lanes. Destroy plants away from her current path, then loop back through cover.

Step on a rose and you must clear a UI break-out before you can move—0.7.0b made the tangle art clearer, but the danger is identical: getting rooted while a spear winds up.
Plant task loop (step-by-step)
- Start — vines initially lock parts of your inventory; each destroyed plant unlocks another consumable slot per wiki notes.
- Pick a checkspot — a pillar where you see Envy before she sees you (see frame below).
- Work one plant — the destruction minigame uses a SPACE mash prompt similar to other Recode tasks.
- Immediately break line of sight — sprint behind the pillar; do not greed a second plant while she walks to your noise.
- Repeat until 10/10; watch the top progress bar.
- After plant 5 — official 0.7.0b adds the three-second warning before tangle; pre-position near cover before you commit.


Spears, melee, and roses
| Threat | Counter |
|---|---|
| Spear throw | Break line of sight behind thick pillars; spear damage is survivable with healing if you are not chain-stunned. |
| Melee touch | Never body-tank; use invisibility pass-through only for reposition, not farming damage. |
| Leeching Roses | Clear white roses before starting a plant; root during tangle = free spear hit. |
| Trap objects | Wiki notes extra trap density in the arena—watch floor decals between plants. |
Items like Phantom’s Cloak (invisibility) appear in community videos as chase resets—slot them if you own them via best starter items planning.
Common deaths
- Double-planting after a destroy without hiding.
- Tangle during rose patch because you ignored ground flora.
- Sprinting in a straight line when Envy is running—bring speed buffs or do not get spotted.
- Following 0.7.0a-only videos that do not mention the post-half tangle telegraph (added 0.7.0b).
Death still routes through the Recode revive flow—see how to revive before attempting Envy in a ranked push.
What changed in v0.7.0b?
DevForum bullets:
- Tangle warning (3 seconds) once half the tasks are complete.
- Unique task completion conditions (expect plant minigames to differ from other bosses—read the on-screen prompt each plant).
The 0.7.0a Recode already overhauled Envy’s arena; 0.7.0b is a timing fairness pass, not a new map.
Solo vs co-op
| Mode | Notes |
|---|---|
| Co-op | One player tanks vision on Envy while another destroys plants; swap when tangle warning flashes. Shared progress on the 10 plant bar. |
| Solo | You are both roles—use shorter plant routes and always fight toward your checkspot, not the arena center. |
Wiki speed notes are community-tested, not DevForum numbers—if your build feels slower, prioritize running shoes-style buffs mentioned in public guides without treating their exact speed integers as gospel.
Sources and verification
- DevForum changelog — Envy 0.7.0b + 0.7.0a overhaul references.
- Wiki Envy / Envy’s Coliseum / Rose of Envy — paraphrased mechanics (CC BY-NC-SA).
- Gameplay illustration: 7ljaRaJBqPQ (stats overlay and plant counts are video UI, not official PDF).
Roblox link: Depth Spelunking. Nearby sins: Sloth. Sound bosses for contrast: Echovore. Hub: /guides/.
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