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Depth Spelunking Entities — Threat Guides & Counters

Every Depth Spelunking entity guide—Echovore, Mannequins, Envy, Warden, and more—with sight, sound, and floor tactics checked against the v0.7.0b log.

All v0.7.0b Updated
entities

Depth Spelunking Echovore — Sound Boss Tactics (v0.7.0b)

Beat Echovore in Depth Spelunking v0.7.0b: sound rage, Factory tasks, minecart phase, and pipe rules. Stealth and task order—read before Factory.

Last updated: 11/9/2026

entities

Depth Spelunking Envy Guide — The Sin of Envy (Floors 20–24)

Beat The Sin of Envy in Depth Spelunking: plant tasks on Envy's Coliseum, tangle warnings after half progress, spears and Leeching Roses. v0.7.0b.

Last updated: 11/9/2026

entities

Depth Spelunking Eris Guide — Bonus Entity Events (v0.7.0b)

Understand Eris in Depth Spelunking: bonus entity events from floor 10+, Hard Mode floor 2+ spawns, and how to survive the extra monster she adds.

Last updated: 11/9/2026

entities

Depth Spelunking Lurker Guide — Nausea Fog & Close Range

Lurker tactics for Depth Spelunking v0.7.0b: idle vs chase rules, green Nausea fog, false idle priority triggers, and the 0.7.0a stun gas counter.

Last updated: 11/9/2026

entities

Depth Spelunking Mannequins — Sight-Only Counters (v0.7.0b)

Survive Mannequins in Depth Spelunking after 0.7.0b: sight-only, 100 stud vision, line-of-sight freezes, Mall detour tactics. Old sound guides are wrong.

Last updated: 11/9/2026

entities

Depth Spelunking Sloth — Sin Floor & Cathedral (v0.7.0b)

The Sin of Sloth in Depth Spelunking: summon rules after floor 5, Cathedral timer, blackout speed, and lazy-run queues—v0.7.0b tips before you drop.

Last updated: 11/9/2026

entities

Depth Spelunking Warden Guide — Hearing Threats Floor 5+

How Wardens hear you in Depth Spelunking v0.7.0b: aggression meter, crouch rules, task noise traps, and why the Camera shutter is risky past floor 5.

Last updated: 11/9/2026