Unofficial fan wiki · v0.7.0b
Depth Spelunking Wiki
Co-op elevator horror on Roblox, explained in plain language. Learn what each entity does, how Hard Mode and Daily Mode work, and which gear to bring before you drop.
FLOOR ——Start Here
Your First Descent
Beginner Guide
New to the elevator? Learn the loop of lobby, tasks and return trip, plus the habits that keep your team alive longer.
Hard Mode Guide
What changes on Hard Mode, why entities pile up faster, and how to prepare when supplies are scarce.
Entity Counters
Echovore, Mannequins, Envy and more: how each one finds you and what actually works against it.
How to Revive
What each revive option costs, what Shrines of Soul do, and how reviving affects your run.
Recent Updates
Browse allentities
Depth Spelunking Echovore — Sound Boss Tactics (v0.7.0b)
Beat Echovore in Depth Spelunking v0.7.0b: sound rage, Factory tasks, minecart phase, and pipe rules. Stealth and task order—read before Factory.
entities
Depth Spelunking Envy Guide — The Sin of Envy (Floors 20–24)
Beat The Sin of Envy in Depth Spelunking: plant tasks on Envy's Coliseum, tangle warnings after half progress, spears and Leeching Roses. v0.7.0b.
entities
Depth Spelunking Eris Guide — Bonus Entity Events (v0.7.0b)
Understand Eris in Depth Spelunking: bonus entity events from floor 10+, Hard Mode floor 2+ spawns, and how to survive the extra monster she adds.
entities
Depth Spelunking Lurker Guide — Nausea Fog & Close Range
Lurker tactics for Depth Spelunking v0.7.0b: idle vs chase rules, green Nausea fog, false idle priority triggers, and the 0.7.0a stun gas counter.
entities
Depth Spelunking Mannequins — Sight-Only Counters (v0.7.0b)
Survive Mannequins in Depth Spelunking after 0.7.0b: sight-only, 100 stud vision, line-of-sight freezes, Mall detour tactics. Old sound guides are wrong.
entities
Depth Spelunking Sloth — Sin Floor & Cathedral (v0.7.0b)
The Sin of Sloth in Depth Spelunking: summon rules after floor 5, Cathedral timer, blackout speed, and lazy-run queues—v0.7.0b tips before you drop.
Explore the Wiki
Pick a topic and dive in. Every page lists the game version it was checked against.
Entity Counters
How each threat finds you and what to do about it.
Echovore
Hunts by sound, so move quietly and push the cart
Mannequins
Freeze when watched; sight only since 0.7.0b
Envy
Sin fight on Floors 20–24, with plants to clear
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Descent Basics
The loop every run follows, from lobby to elevator.
- 1
Choose your gear in the lobby
- 2
Finish the floor's tasks
- 3
Board the elevator before the doors close
- 4
Go deeper and repeat
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Game Modes
How Hard Mode, Daily Mode and custom lobbies differ.
Hard Mode +10% money and its own leaderboard
Daily Mode Shared seed, reach Floor 20, one attempt a day
Custom Lobby Join with a 5-character lobby code
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Update History
Major versions, newest first.
- Latest
v0.7.0b
Post-Recode balance: Mannequins lose hearing
-
v0.7.0a
Recode: new elevator, traumas and Hard Mode
-
v0.6.8
Daily Mode and seeded lobbies added
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Descend Prepared
Bookmark the wiki and check each page's verified date before you trust a number. We re-check pages whenever a new version ships.